August 8 Game Update Patch Notes

GW2 Aug 8 Game Update Patch Notes.

08/08/2017 – August 8th Release Notes
World Polish
General

Fractals
Shattered Observatory

General:

Items

Profession Skills
With Path of Fire™ on the horizon, we’ll soon be adding nine new elite specializations with nine new trait lines to the game. Along with these new additions, we are also taking some time to do a pass on the older trait lines in order to update them for the current state of the game. There has been a general pass on wording for traits to better clarify what they do, as well as several functionality changes across all core profession traits and some Heart of Thorns™ elite specialization traits. These changes are aimed at improving the synergy of these old traits with the lines they live in as well as across other lines.
General:

Elementalist
In this balance update, the elementalist is seeing some cleanup of a few elemental minions and a change in the way their Conjure utility skills behave. We’ve reworked different aspects of these weapons and removed the prohibitive charge system with the intention of promoting holding on to the weapons and using all of their skills. Several traits have seen augmentations, with Arcane Resurrection now allowing Geyser (in all of its formats) to revive downed allies instead of applying a flat revive percentage. And finally, we’re looking to normalize damage for the elementalist so that it is not effectively the best-in-slot for damage, support, and survivability in all scenarios. To this end, we are modifying the functionality for a few skills that unintentionally overperform against large hit-box targets, in addition to a select few damage reductions.
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Traits:

Engineer
In this update, we’re making major changes to the Explosives and Tools trait lines as well as some changes to the Gadget skill type. Explosions traits have been reorganized and reworked to better support a larger variety of builds. While we expect any build that takes the Explosives line to have at least some explosive skills, the line was disproportionately weighted to favor bombs and grenades to the exclusion of other Power-damage options. We want this line to have a few viable options for builds that don’t go all-in on these kits while still having an explosive theme where appropriate. The traits Siege Rounds, Thermobaric Detonation, and Explosive Powder have been removed, and the Shaped Charge trait has been moved to the Grandmaster minor slot due to its passive functionality. Several new traits have been added to replace the lost traits, and some adjustments have been made to enhancement skills that suffered a loss of effectiveness due to the removal of these traits. The Tools line was suffering from poor options at its Grandmaster tier, so we’ve reworked Kinetic Battery and Gadgeteer to smooth out their gameplay patterns.
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Guardian
The addition of the ammo system also allows us to rework some old skill types. In this case, something we’ve long wanted to do—Spirit Weapons. These skills now immediately summon a weapon that performs a single, powerful skill and then vanishes. We also revisited some of the older skills and traits that have gone largely untouched in recent years to update them on the back end and smooth out some of their functionality. One example of this is Zealot’s Flame, which felt somewhat random in its burn application, so we’ve smoothed out the burning around you to pulse every second. In this update, we’ve also seized the opportunity to review a couple of trait lines, adjusting and reworking the Zeal and Radiance specializations.
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Traits:

Mesmer
In addition to being integrated into the new ammo system, mesmer mantras are seeing a comprehensive overhaul. When we took a look at the traits available to mantras, we found that harmonious mantras and restorative mantras had conflicting purposes. Restorative mantras are most effective when you are restocking your mantra charges, but harmonious mantras made it harder to do this. With new mantras in the upcoming firebrand specialization, we wanted to make sure that mesmer mantras had gameplay that was unique to them. Our decision was to focus mesmer mantras on combat casting, which meant removing harmonious mantras and adding additional bonuses to mesmer mantras when they are fully restocked. The removal of harmonious mantras also allowed us to make the active effects stronger since we no longer had to worry about the balance skewing that adding a third cast would create. Removing harmonious mantras also gave us space to build a new Dueling Grandmaster trait that favors Precision builds.
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Necromancer
One of the biggest changes for necromancers in this patch is the change to the Vital Persistence trait. Previously, this trait reduced the rate at which life force decayed while in shroud and was too powerful compared to the other two traits in the same tier. We’ve changed the functionality of this trait in order to provide a different option that is easier to track and is more competitive with other traits in the same tier. The Lich Form elite skill has also received a significant update and had most of its functionality overhauled to better position it as a power-based option that can complement Plaguelands. One other major change was to the Signets of Suffering trait in the Spite line, which previously was competing with Spiteful Spirit as a boon-corruption option. We’ve reworked this trait to more directly benefit signet skills and increase the boon-corruption power of Spiteful Spirit a bit for players who want that functionality.
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Ranger
With this release, we’ve aimed to update numerous traits for readability and synergy within each line. Included in these changes are some quality-of-life updates, such as syncing pet-swap trait cooldowns with the cooldown pet swap, as well as major revisions to some traits like Most Dangerous Game and Empathic Bond. While revisiting traits, we also reviewed the ranger’s signets with an eye on encouraging player choice of whether to activate the signet or retain the passive benefits by ensuring the actives are not merely a temporarily better version of the passive.
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Traits:

Revenant
Inspiring Reinforcement felt lacking in its stability generation because you still had to wait for the skill to complete before gaining stability. We’ve changed it to immediately grant stability to the caster so you have the opportunity to prevent crowd control before it lands. The Retribution trait line’s identity was centered around Sustain and was somewhat lacking in synergy; a couple trait reworks here are intended to create some interplay with retaliation and stability. The Devastation line and the Legendary Assassin stance have been about Power damage and seizing initiative, and we’ve pushed a few modifications here to help Power builds and offer revenants more control on when their traits come into play.
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Traits:

Thief
The Daredevil specialization has largely taken over the Power-based gameplay that used to be the domain of the sword, so we are giving sword (and sword-related traits) an enhancement in order to ensure it has some unique utility to offer. Tricks and signets are also receiving several changes to help them compete with the very powerful utility skills offered by deceptions and physicals. Finally, we are also reassessing some traits that we felt were either lacking in power or not offering enough diversity in choice.
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Warrior
In addition to moving some utility skills to the new ammo system, we’re also taking a look at the Strength and Arms trait lines. These lines have several adjustments aimed at making each choice more meaningful and less conflicting with other choices in the same tier while also focusing the purpose of each trait line into areas that make the most sense. One important trait that changed in this process was Berserker’s Power, which is an important trait for warriors who rely on Power damage. This trait previously granted a damage bonus based on the tier of adrenaline you were at when you used a burst skill. We’ve updated this trait to better scale with the amount of adrenaline you use so that warriors can feel good about using lower-level bursts consecutively rather than always waiting for the level 3.
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Traits:

Structured Player vs. Player

PvP Stat-Swappable Armor:

World vs. World
Territories:

Gliding:

Ability-Point Reset:

Siege Balance:

WvW Stat-Swappable Armor:

Reward Changes:

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

Improvements

Bug Fixes

MAC CLIENT