[Build] 35 Optimized Regen Druid Builds for PoF
If you have no idea what you’re doing or what you want, this is a one-size-fits-all build (and its fractal swap):
Edit: Bountiful maintenance oil increases healing output based on any values, not just every 100-tier. This means that oil builds are obsolete, and “none” builds are best in slot for all cases. This is only relevant if you read this post prior to this edit.
35 25 fully-optimized builds for all possible regen druid use cases. I had already made a post with 3 initial builds, but after people were still asking for custom builds tailored to specific use cases (I only fractal, I only raid, I do a lot of both, etc), I decided to optimize every possible permutation as a hopefully futureproof way to get a best-in-slot pre-tailored regen druid build for your specific needs.
I’ve got the data linked below and the builds below that. Before reading too far into either of those, here are some notes about them:
- The spreadsheet was built around the utility Bountiful Maintenance Oil, which gives you a healing modifier based on your concentration (and healing power) and lessens the healing output loss of taking tons of boon duration. It it not necessary to run oil, but it’s a direct upgrade over not running a utility. The effective %-increase that you can expect from running oil is listed in the dark yellow column.
- The first 14 builds are what I’d consider meta builds. The CONCTIERS intervals were done quickly and are possibly not fully optimized, but are primarily intended to give a good idea of how much healing output you’re giving up as you take more and more boon duration.
- The first 14 builds are warhorn regen druid builds. With warhorn regen druid, you swap to warhorn set before you go into CA, quick draw your Call of the Wild, camp CA for 9 seconds, exit CA, and quick draw Call of the Wild again before swapping back to staff (this cycle takes 20.5334 seconds). This build should look familiar to many but especially with the advent of Bountiful Maintenance Oil it’s now possible to make your regen very long duration at little cost.
- On Healing Spring regen druid builds: “but wait I thought healing spring doesn’t work anymore!” Healing Spring took a nerf/fix that makes its max regen output 9.6 seconds. Since 100% BD Chrono SoI regen is 10 seconds you will never have priority thus it has become worthless. However, there is a rune coming with PoF called Superior Rune of the Firebrand, which gives 15% boon duration and 20% quickness duration. This means that not only will it be a cheap/optimal option for zerk chronos (roughly 0.9% more dps than leadership runes but 10% less non-quickness boon output (no more DS farming yaaay)), but also that their quickness boon duration will be 100% while their regen duration will be 80%. Because of this their SoI will only give 9 second regen, and thus any healing spring regen druid build at or above 80.07% boon duration will beat SoI for regen duration! Here’s the downside: at ~80% boon duration you’re taking a LOT of harrier’s gear, and harrier’s is suboptimal for both healing and effective health. To have a ~80% boon duration build you give up about 9% total healing effectiveness if you’re using oil, and 11.5% if you’re not. In my opinion it’s not worth it, and you should do a sloppy warhorn + fern hound before you should do a healing spring regen druid. However, the option is there if you want to build your own.
- 1250 toughness builds are referring to builds that are under Firebrand’s new mandatory trait, Imbued Haste. This trait gives Firebrands 250 toughness and will fuck with aggro, so tanks will be forced to have at least 250 toughness (which means you have freedom to take up to 250 toughness and not mess with tanks). 1400 toughness builds are based on the assumption that we don’t get an alternative to commander’s gear in the expansion and/or tanks will continue running 1400 toughness or above due to tradition. I would bet on 1250 toughness builds being more relevant but we’ll see how it pans out. The healing output is almost identical between the two variations anyway, but you might as well be optimal when you can.
- If anyone has better builds for each threshold, please let me know. It’s likely that the CONCTIERS spam can be improved but I would be especially interested in improving any of the first 14 builds, as those are the ones that will actually be meta.
- For healing power, Magi’s > Minstrel’s > Harrier. For boon duration, Minstrel’s > Harrier > Magi’s. You will want to use these priority lists to build your own custom regen druid if so desired. Custom-made regen druids are very hard to perfect but are easy to get “close enough.”
- Keep in mind that builds with more vit/toughness are going to be better in practice, as you don’t want your healer to be going down when things get rough. When creating these builds, I focused on maximum healing output with no regard for EHP. You may want to increase your EHP if you’re copying a build or creating a new one.
- When making the builds I used the following priorities (in order):
- Build has acceptable toughness
- Build has ~66.5% or above boon duration
- Build is intended to be optimal or easy to fractal swap
- Build is for fractals or raids
- Build has maximum healing output
To input and compare your own builds, the spreadsheet is available for download here. Sections that you’re meant to edit are in light yellow. The default healing source is Staff3, but you can change it to any healing skill easily with the settings at the top.
- “Fractal swaps” are build swaps that swap out a few trinkets in order to be more efficient when in fractals. It’s possible to make more efficient fractal swaps than what I have listed, but swapping armor and weapons costs a lot of gold compared to swapping trinkets, so I’ve elected not to do so.
- All fractal swaps are intended to be used with 5 stacks of Fractal Mobility Potion and at least 150 AR. If you don’t have a mobility potion, continue using the raid build in fractals.
- Raid builds are for players that only care about absolute max efficiency in raids. Fractal swaps for these are prone to be very inefficient.
- Hybrid builds are builds for normal people. Hybrid builds (and their fractal swaps) are guaranteed to be at least 99.5% as effective as the most efficient raid and fractal build of its category (usually 99.6-99.9%).
- Fractal builds are for players that only care about absolute max efficiency in fractals. Raid swaps for these are prone to be very inefficient.
- All builds can be seamlessly infused with healing infusions.
ANY Toughness Builds:
1400 Toughness Builds:
1250 Toughness Builds:
- CONCTIERS – Max Heals (aka Full Magi’s)
- CONCTIERS – 300 Concentration
- CONCTIERS – 400 Concentration
- CONCTIERS – 500 Concentration
- CONCTIERS – 600 Concentration
- CONCTIERS – 700 Concentration
- CONCTIERS – 800 Concentration
- CONCTIERS – 900 Concentration
- CONCTIERS – 1000 Concentration
- CONCTIERS – 1100 Concentration
- CONCTIERS – 1200 Concentration (aka Full Harrier’s)